RATING INFORMATION  

Dead to Rights: Retribution

Platform: PlayStation 3, Xbox 360

Rating Category:

Content Descriptors: Blood, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs

Rating Summary:

This is a third-person shooter in which players assume the role of Jack Slate, a renegade cop seeking revenge in the criminal underworld of Grant City. Players can complete various missions (e.g., rescuing, infiltrating, escaping), engage in fistfights and gun battles against terrorists and thugs, and use a canine side-kick (Shadow) to takedown enemies, to 'dash-attack' and maul them. Combat involves a mix of hand-to-hand combat and gun shooting: Pistols, shotguns, turrets, explosives, and assault rifles are frequently used to kill human enemies; 'clinch' and 'disarm' moves highlight close-up punching, shooting, and kicking—sometimes in slow-motion, often ending in a pistol-whipping or pummeling, a shot to the knee-cap. And when characters take damage from gunfire or melee attacks, blood will splatter in the air, sometimes the screen. Blood also appears in large pools on the ground.

During the course of the game, players will hear some strong profanity (around 275 f**ks, 90 or so sh*ts); players may also see a man who snorts a line of cocaine. The sexual content is minor (the reason for Suggestive Themes, not the Mature rating), but parents and consumers may still want to know—a concept image depicts a strip club named 'Licensed Sex Shows,' with an accompanying female silhouette; a still-frame cutscene briefly shows a pole dancer at a strip club.

[*The following provides more in-depth details, relevant factors and reasons for the rating assignment*]

Two of the more intense depictions of violence include finishing moves called 'takedowns' and Shadow's specialized attacks. Players control the dog as it pounces, bites, and digs into the chests of enemies crying out in pain—blood surfaces out of bodies like funneled dirt. And similar to the close-up clinch and disarm moves, the takedown attacks involve more dramatic, protracted instances of killing (sequences often culminating in quick-time events—watching a triggered one-to-two-second cutscene of the kill); these finishing moves depict neck-snapping, back-breaking, electrocution (from a gun, not an interrogator), shooting enemies in the back of the head while down, planting explosives on their shoulders and backs. That is why, Intense Violence at M.